![]() You can still use them to place a worker or as part of the put down a card effects. Unlike some other hand management or deckbuilding games, fear cards can actually be somewhat useful, but overall still burdensome in your deck. Fear cards sound a lot scarier than they are. Yes, there’s some suspense in flipping over the exploration sites and seeing what the requirements will be to defeat the guardian at the site are, but worst case scenario if you don’t defeat the guardian you get a fear card. You could even say this is Indiana Jones: the board game…but without any of the excitement or flying by the seat of your pants adventure. The mixing of the worker placement, deck building, and exploration is a fun meld, sure. As a reviewer, saying you’re “meh” on a game that seems like everyone is totally hyped for feels a little bit like playing with fire. We didn’t get a chance (yet) to play at higher player count, but we do expect that this wouldn’t be as much of an issue because there would be more interaction. This limits some of the re-playability for us, since your strategy becomes predictable. Part of it is that there is a clear path to victory – rushing the research track – and players who don’t do this are definitely going to lose. There’s not a ton of things that will “shake up” your strategy or force you to think and quickly react on your toes, so when you’re playing it’s almost like you’re completing actions as you’ve already laid them out in your head. The other thing that knocks this game down a peg for us is that the 2-player game feels like you’re sort of just waiting for the end. That being said, we can see how some people might not mind it as much, and might enjoy playing this game with fewer resource (compass) constraints. The beginner side of the board makes it super easy to get compasses, which made everything waaaaayyyy easier and took the tension out. ![]() The trouble is that the fun in this game comes from the restriction – resources are hard to get so you have to be very smart about how you spend. But we think board gamers with experience in medium and heavy weight resource management might do as we did – play the beginner side, think the game is a tad boring – and start out with a negative first impression. We get it – it’s supposed to be a way to ease into the game and get a feel for it. We mentioned earlier that we did not enjoy the entry level side of the board. ![]()
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